Commit 4f95d864 authored by suhuiguang's avatar suhuiguang

1.类型点详情接口返回增加字段:闪烁频率、是否显示顶牌、顶牌内容字段,用已控制3维顶牌及闪烁

parent 939574db
......@@ -204,7 +204,10 @@
<choose>
<when test="type == 'riskSource'">
select rs.id,rs.name,rs.code,rs.ue4_location as ue4Location,rs.ue4_rotation as ue4Rotation,rs.position3d,
rl.level,rl.name as levelStr,rs.floor3d ,rs.is_indoor as isIndoor
rl.level,rl.name as levelStr,rs.floor3d ,rs.is_indoor as isIndoor,
rs.flicker_frequency as frequency,
true as 'showInfo',
rs.rpn as title
from f_risk_source rs
left join f_risk_level rl ON rl.id = rs.risk_level_id
where 1=1
......@@ -217,8 +220,27 @@
</when>
<when test="type == 'patrol'">
select id,name,point_no as code,ue4_location as ue4Location,ue4_rotation as ue4Rotation,coordinates as position3d,
status,floor as floor3d,is_indoor as isIndoor
from p_point
status,floor as floor3d,is_indoor as isIndoor,
0 as frequency,
case p.status
when '0' then false
when '1' then false
else true
end as `showInfo`,
case p.status
when '0' then '未计划'
when '1' then '合格'
when '2' then '不合格'
when '3' then '漏检'
end as title,
case p.status
when '0' then '未计划'
when '1' then '合格'
when '2' then '不合格'
when '3' then '漏检'
end as levelStr,
status as level
from p_point p
where 1=1 and is_delete = 0
<if test="pointId != null">
AND id = #{pointId}
......@@ -229,7 +251,10 @@
</when>
<when test="type == 'impEquipment'">
select id,name,code,ue4_location as ue4Location,ue4_rotation as ue4Rotation,position3d,
floor3d,is_indoor as isIndoor
floor3d,is_indoor as isIndoor,
0 as frequency,
false as 'showInfo',
name as 'title'
from f_equipment
where 1=1
<if test="pointId != null">
......@@ -241,7 +266,10 @@
</when>
<when test="type == 'monitorEquipment'">
select id,name,code,ue4_location as ue4Location,ue4_rotation as ue4Rotation,position3d,
floor3d,is_indoor as isIndoor
floor3d,is_indoor as isIndoor,
0 as frequency,
false as 'showInfo',
name as 'title'
from f_fire_equipment
where equip_classify = 0
<if test="pointId != null">
......@@ -253,7 +281,10 @@
</when>
<when test="type == 'video'">
select id,name,code,ue4_location as ue4Location,ue4_rotation as ue4Rotation,position3d,
floor3d,is_indoor as isIndoor
floor3d,is_indoor as isIndoor,
0 as frequency,
false as 'showInfo',
name as 'title'
from f_fire_equipment
where equip_classify = 2
<if test="pointId != null">
......@@ -265,7 +296,10 @@
</when>
<when test="type == 'hydrant'">
select id,name,code,ue4_location as ue4Location,ue4_rotation as ue4Rotation,position3d,
floor3d,is_indoor as isIndoor
floor3d,is_indoor as isIndoor,
0 as frequency,
false as 'showInfo',
name as 'title'
from f_water_resource
where type = 1
<if test="pointId != null">
......@@ -277,7 +311,10 @@
</when>
<when test="type == 'pool'">
select id,name,code,ue4_location as ue4Location,ue4_rotation as ue4Rotation,position3d,
floor3d,is_indoor as isIndoor
floor3d,is_indoor as isIndoor,
0 as frequency,
false as 'showInfo',
name as 'title'
from f_water_resource
where type = 2
<if test="pointId != null">
......@@ -289,7 +326,10 @@
</when>
<when test="type == 'fireCar'">
select id,name,car_num as code,ue4_location as ue4Location,ue4_rotation as ue4Rotation,position3d,
floor3d,is_indoor as isIndoor
floor3d,is_indoor as isIndoor,
0 as frequency,
true as 'showInfo',
name as 'title'
from f_fire_car
where 1=1
<if test="pointId != null">
......@@ -301,7 +341,10 @@
</when>
<when test="type == 'fireEquipment'">
select id,name,code,ue4_location as ue4Location,ue4_rotation as ue4Rotation,position3d,
floor3d,is_indoor as isIndoor
floor3d,is_indoor as isIndoor,
0 as frequency,
true as 'showInfo',
name as 'title'
from f_fire_equipment
where equip_classify = 3
<if test="pointId != null">
......@@ -313,7 +356,10 @@
</when>
<when test="type == 'fireChamber'">
select id,name,code,ue4_location as ue4Location,ue4_rotation as ue4Rotation,position3d,
floor3d,is_indoor as isIndoor
floor3d,is_indoor as isIndoor,
0 as frequency,
true as 'showInfo',
name as 'title'
from f_fire_station
where type = 1
<if test="pointId != null">
......@@ -325,7 +371,10 @@
</when>
<when test="type == 'fireFoamRoom'">
select id,name,code,ue4_location as ue4Location,ue4_rotation as ue4Rotation,position3d,
floor3d,is_indoor as isIndoor
floor3d,is_indoor as isIndoor,
0 as frequency,
true as 'showInfo',
name as 'title'
from f_fire_station
where type = 2
<if test="pointId != null">
......
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