Commit 89b4030e authored by suhuiguang's avatar suhuiguang

1.修改pom版本升级到2.1.0

2.修改7个表增加ue4坐标
parent 982ff9b8
......@@ -13,7 +13,7 @@
<parent>
<groupId>com.yeejoin.amos</groupId>
<artifactId>YeeAmosFireAutoSysRoot</artifactId>
<version>1.0.0</version>
<version>2.1.0</version>
</parent>
<!-- <dependencies>
......
......@@ -19,9 +19,7 @@ public class Equipment extends BasicEntity {
private String address;
private String building;
/**
* 所属风险区域id
*/
......@@ -113,6 +111,18 @@ public class Equipment extends BasicEntity {
private String remark;
/**
* ue4位置
*/
@Column(name = "ue4_location")
private String ue4Location;
/**
* ue4旋转
*/
@Column(name = "ue4_rotation")
private String ue4Rotation;
public Equipment() {
}
......@@ -219,4 +229,19 @@ public class Equipment extends BasicEntity {
this.reservePlan = reservePlan;
}
public String getUe4Location() {
return ue4Location;
}
public void setUe4Location(String ue4Location) {
this.ue4Location = ue4Location;
}
public String getUe4Rotation() {
return ue4Rotation;
}
public void setUe4Rotation(String ue4Rotation) {
this.ue4Rotation = ue4Rotation;
}
}
\ No newline at end of file
......@@ -75,7 +75,19 @@ public class FireCar extends BasicEntity {
*/
@Column(name="photo_path")
private String photoPath;
/**
* ue4位置
*/
@Column(name = "ue4_location")
private String ue4Location;
/**
* ue4旋转
*/
@Column(name = "ue4_rotation")
private String ue4Rotation;
public FireCar() {
}
......@@ -216,5 +228,19 @@ public class FireCar extends BasicEntity {
public void setRiskSourceId(Long riskSourceId) {
this.riskSourceId = riskSourceId;
}
public String getUe4Location() {
return ue4Location;
}
public void setUe4Location(String ue4Location) {
this.ue4Location = ue4Location;
}
public String getUe4Rotation() {
return ue4Rotation;
}
public void setUe4Rotation(String ue4Rotation) {
this.ue4Rotation = ue4Rotation;
}
}
\ No newline at end of file
......@@ -121,6 +121,18 @@ public class FireEquipment extends BasicEntity {
@Column(name="risk_source_id")
private Long riskSourceId;
/**
* ue4位置
*/
@Column(name = "ue4_location")
private String ue4Location;
/**
* ue4旋转
*/
@Column(name = "ue4_rotation")
private String ue4Rotation;
public Long getRiskSourceId() {
return riskSourceId;
}
......@@ -342,6 +354,21 @@ public class FireEquipment extends BasicEntity {
public void setWeight(BigDecimal weight) {
this.weight = weight;
}
public String getUe4Location() {
return ue4Location;
}
public void setUe4Location(String ue4Location) {
this.ue4Location = ue4Location;
}
public String getUe4Rotation() {
return ue4Rotation;
}
public void setUe4Rotation(String ue4Rotation) {
this.ue4Rotation = ue4Rotation;
}
}
\ No newline at end of file
......@@ -84,6 +84,17 @@ public class FireStation extends BasicEntity{
private List<Map> fireEquipmentInfo;
/**
* ue4位置
*/
@Column(name = "ue4_location")
private String ue4Location;
/**
* ue4旋转
*/
@Column(name = "ue4_rotation")
private String ue4Rotation;
@Transient
public List<Map> getFireEquipmentInfo() {
......@@ -181,4 +192,20 @@ public class FireStation extends BasicEntity{
public void setRiskSourceId(Long riskSourceId) {
this.riskSourceId = riskSourceId;
}
public String getUe4Location() {
return ue4Location;
}
public void setUe4Location(String ue4Location) {
this.ue4Location = ue4Location;
}
public String getUe4Rotation() {
return ue4Rotation;
}
public void setUe4Rotation(String ue4Rotation) {
this.ue4Rotation = ue4Rotation;
}
}
......@@ -15,7 +15,6 @@ public class RiskSource extends BasicEntity {
private static final long serialVersionUID = 1L;
private String code;
/**
* 3维坐标
*/
......@@ -55,6 +54,24 @@ public class RiskSource extends BasicEntity {
private BigDecimal increment;
/**
* ue4位置
*/
@Column(name = "ue4_location")
private String ue4Location;
/**
* ue4旋转
*/
@Column(name = "ue4_rotation")
private String ue4Rotation;
/**
* ue4缩放
*/
@Column(name = "ue4_extent")
private String ue4Extent;
private List<Fmea> fmeaList;
private List<RpnChangeLog> rpnChangeLogList;
......@@ -202,6 +219,28 @@ public class RiskSource extends BasicEntity {
public void setIsIndoor(Boolean isIndoor) {
this.isIndoor = isIndoor;
}
public String getUe4Location() {
return ue4Location;
}
public void setUe4Location(String ue4Location) {
this.ue4Location = ue4Location;
}
public String getUe4Rotation() {
return ue4Rotation;
}
public void setUe4Rotation(String ue4Rotation) {
this.ue4Rotation = ue4Rotation;
}
public String getUe4Extent() {
return ue4Extent;
}
public void setUe4Extent(String ue4Extent) {
this.ue4Extent = ue4Extent;
}
}
\ No newline at end of file
......@@ -85,6 +85,18 @@ public class WaterResource extends BasicEntity{
@Column(name="create_by")
private int createBy;
/**
* ue4位置
*/
@Column(name = "ue4_location")
private String ue4Location;
/**
* ue4旋转
*/
@Column(name = "ue4_rotation")
private String ue4Rotation;
public String getName() {
return name;
}
......@@ -181,5 +193,19 @@ public class WaterResource extends BasicEntity{
public void setCreateBy(int createBy) {
this.createBy = createBy;
}
public String getUe4Location() {
return ue4Location;
}
public void setUe4Location(String ue4Location) {
this.ue4Location = ue4Location;
}
public String getUe4Rotation() {
return ue4Rotation;
}
public void setUe4Rotation(String ue4Rotation) {
this.ue4Rotation = ue4Rotation;
}
}
......@@ -14,14 +14,14 @@
<parent>
<groupId>com.yeejoin.amos</groupId>
<artifactId>YeeAmosFireAutoSysRoot</artifactId>
<version>1.0.0</version>
<version>2.1.0</version>
</parent>
<dependencies>
<dependency>
<groupId>com.yeejoin.amos</groupId>
<artifactId>YeeAmosFireAutoSysCommon</artifactId>
<version>1.0.0</version>
<version>2.1.0</version>
</dependency>
<dependency>
......
......@@ -9,7 +9,7 @@
<parent>
<groupId>com.yeejoin.amos</groupId>
<artifactId>YeeAmosFireAutoSysRoot</artifactId>
<version>1.0.0</version>
<version>2.1.0</version>
</parent>
<dependencies>
......@@ -17,7 +17,7 @@
<dependency>
<groupId>com.yeejoin.amos</groupId>
<artifactId>YeeAmosFireAutoSysService</artifactId>
<version>1.0.0</version>
<version>2.1.0</version>
</dependency>
</dependencies>
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment